I am an artist and game developer with a global upbringing, though my heart resides in Pau, at the gateway to the Pyrenees. I’ve worked on several projects as an artist and game designer, through game jams and academic collaborations.
I’ve always believed and still do that the world of games should remain a space open to self-taught talents who might not thrive in traditional academic environments. To me, portfolios and experience should matter more than formal education.
I also think that, as creators, we have an opportunity—and a responsibility—to make thoughtful decisions in how we develop games. We have the responsibility to make choices, knowing our work can subtly shape the world. Every choice we make, however small, has an impact.
After my studies in 3D animation in video games, I worked as a gameplay animator at Wildsheep Studio on a AA game. There, I gained valuable experience working in a team and honed my expertise in creating animations for quadruped and biped creatures.
After gaining experience across several projects, I’m now ready to embark on a new adventure: creating a game centered around horses. This combines my love for animation and my vision of bringing these majestic creatures to life in a unique gaming experience.
For me, it's all about the joy of learning and being surrounded by passionate people in what still feels like a young industry. I feel lucky to have a job that our generation values, where I get to create cool things and meet amazing people.While the industry's fast pace and focus on productivity can be challenging, I'm just happy to do what I love.
Check out Horses of Gavarnie, our current project